1/16/2024 0 Comments Shadow blade vortex 3.0![]() ![]() Enemies can be hit multiple times where these overlap. The explosion chains to any Lingering Blades left on the ground by Bladefall Bladefall Critical, Spell, AoE, Physical, DurationĪoE Radius: 12 Requires Level 28 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Metadata ID: Metadata/Items/Gems/SkillGemBladeBlastīlade Blast is a spell that creates an area of effect explosion that deals physical damage. Deals (11-309) to (17-464) Physical DamageĨ0% more Area of Effect per Blade Vortex blade detonatedĠ.5% increased Area of Effect +0.5% to Chaos Damage over Time Multiplier 0.5% chance to Impale on Spell Hit 0.5% increased Cast Speed Place into an item socket of the right colour to gain this skill. Up to 50 Blades can be detonated this way. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. This will grant more damage per hit on Blade Vortex, while also providing another chance to shock that does not rely on CwDT.Effectiveness of Added Damage: 70% Requires Level 16 Deals spell damage in a targeted area. Also, I was considering to use a Doryani's Fist. ![]() High Evasion will surely help, so you can stack it up. What I would aim for is an Alpha's Howl, since it further reduces mana reserved, boosts your Aura level and provides a good chunk of Evasion. This combo, together with Immortal Call, chances to freeze (frozen/chilled mobs deal no damage, so further dps reduction), high life leech %, and a notable life pool, should guarantee survivability in most cases.Īs for the gear, you can use pretty much what you want, there's nothing really mandatory. Also, Arctic Armour and Summon Chaos Golem provide further damage mitigation, both from physical and from fire sources. So, Blind provides another way to make enemies miss (together with the reduced accuracy from Enfeeble), while Enfeeble reduces the damage, Crit Chance and Crit Multiplier of the mobs around you (thanks to Blasphemy). Why Blind and Enfeeble? Because Acrobatics and Phase Acrobatics provide a mean to dodge attacks, but when hit you should be able to endure dmg spikes. This setup eases your job in terms of freezing enemies in order to gain more FCs, while also helping damage output by shocking enemies (if you choose to use Shock Nova or Arc). The main skill would be (in this case) Blade Vortex, linked to Spell Eco -> Ice Bite (to gain FCs, freezing enemies with the cold dmg from Hatred, which will grant more dmg and cast speed) -> Blind -> Added Fire Dmg/Faster Casting/Poison/Increased Duration/Othersġ) CwDT + Increased Duration + Immortal Call (+ Optional) (you will consume the Endurance Charges gained through Warlord's Mark, making IC last longer)Ģ) CwDT + Glacial Cascade + Ice Nova/Shock Nova/Arc (+ Optional). ![]() Also, it's important to use Summon Chaos Golem for the extra damage mitigation. My idea is to use Blasphemy with Enfeeble and Warlord's Mark, together with Hatred and Arctic Armour. ![]() It's plenty of life and phys dmg nodes, while also providing 20% less mana reserved, skill duration (for blade vortex, remove those 3 points in case you use any of the 2 other phys spells), life/mana leech, +3 max Frenzy Charges, VP, and Acro/Phase Acro. Hey there, I have a couple ideas about a build for Blade Vortex/Bladefall/Ethereal Knives, whichever you prefer. ![]()
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